
Success! The dusty relic still functions! That year of internet service that Grandma got for last Christmas isn't quite over. A few Jesus-flavored chain letters later, Grandma turned the thing off for good. The car ride out to Grandma's house in Moose Lake drained your handheld batteries, and the only electronics in Nana's place is an ancient e-Machine with a 13-inch monitor that your parents thought they could get the old lady to use for email. The younger kids are running around causing trouble and making more noise with their new toys than you thought possible. This comes in super handy once you earn skills that give you specific color gems to begin with I make a shitton of triple hits and steal manas now.Īnd yeah, use the blue, green, and orange in the traps.The responsible adults are jibber-jabbering about taxes or something similarly boring around the dinner table. All three of the randoms will change to the color you want, and your original disappears. Then select the Gem Bomb spell and drag a level 1 gem of the color you want onto that row of random colored level 1 gems. It doesn't give too much away, as long as you don't read down too far, and it'll help you grasp some of the new strategies.įor instance, to make more of a particular color gem, create 3 level 1 gems and line them up on one row of your inventory. Jepler (and heresiarch-though you've written the comment I would've if I weren't still playing this damn game), y'all should read the strategy guide. How can you have a "strategy" on a level when the gems you get are totally random (within the level's colors)? Posted by heresiarch at 11:01 PM on April 17, 2009 I'm a little more confident that this version has enough tricks up its sleeve that I won't be in that position again. Once you started with decent high level gems, the game became a joke. In the old Gem Craft, I pretty much had it figured out half way through and none of the levels were a challenge anymore.

Much richer than the previous incarnation, and I feel like I'm learning something as I continue to play. You can easily get burned by not having enough time to combine a gem and re-install it before the next wave hits.Īll in all, an excellent new version. I think this is to encourage not changing the setup, which gets people more kills-in-a-row. The cost (in time) of moving gems between towers is much higher. I wish the tradeoffs here were more clear. My general feeling is that the blue (slow), green (poison) work great in traps, but the others aren't so good.

My biggest frustration is that it's not obvious how gems differ in effect between tower and trap until you try it. There seem to be lots more ways to spend mana, although it's all routed through gem creation: making waves angry, using shrines, blowing up the enemy buildings that block your building, gem bombs, etc. There are also many more skills, which means you'll probably need to play with respecing for specific levels more often. This makes it easier to spec in specific skills. The skill system pricing is inverted it costs the most for level 1, and less for higher levels. I guess that's a satisfying thing to have happen, but it feels like a balance problem to me.

Though like most games with unlocks, I suspect that it's going to get much easier over time as you unlock more skills. Each level is much more of a puzzle you have to figure out the tricks for. This one feels WAY harder than the previous.
